在这个充满传奇色彩的游戏世界中,装备觉醒一直是广大玩家追求的终极目标之一。而今天,我们将为你揭秘一种神秘的传奇装备觉醒脚本,让你轻松成为战神!

首先,我们需要了解什么是装备觉醒。简单来说,装备觉醒就是将一件普通装备升级为高级装备的过程。在这个过程中,玩家需要消耗一定的资源和时间,使装备获得更强大的属性和效果。而在装备觉醒的过程中,有一个非常重要的元素——战神之魂。

战神之魂是一种非常重要的觉醒材料,它可以直接影响装备觉醒后的属性和效果。然而,很多玩家都遇到过这样的情况:在装备觉醒时,自己的战神之魂数量不足,无法完成觉醒。这时候,我们就需要寻找一种方法来增加战神之魂的数量。

幸运的是,现在有一种神秘的传奇装备觉醒脚本,可以帮助我们解决这个问题。这个脚本可以让你在装备觉醒时,将一颗战神之魂的魂值增加一点。虽然这个增加看起来很小,但在实际的装备觉醒过程中,这一点魂值可能会起到决定性的作用。

想象一下,当你和其他玩家同时拥有相同的装备和资源,但你却可以额外增加一点魂值,这将使你在装备觉醒后的属性和效果上占据绝对优势。在这个充满竞争的游戏世界中,这一点优势可能会成为你战胜其他玩家的关键因素。

总之,传奇装备觉醒脚本是一个非常实用的工具,可以帮助你轻松成为真正的战神!如果你想在游戏世界中获得更多的优势和成就,那么一定不要错过这个神秘而强大的传奇装备觉醒脚本!

[@main]

#IF

#ACT

OPENMERCHANTBIGDLG 1 126 3 4 0 -120 1 435 33

#SAY

;<PlayImg:1:0:11:200:120:-30:0>

\ \ \ \

<PlayImg:1:0:10:200:110:-102>\

<> <武器融合战魂/@1>   <衣服融合战魂/@2>   <头盔融合战魂/@3>\ \

<> <左手融合战魂/@4>   <右手融合战魂/@5>   <项链融合战魂/@6>\ \

<> <左戒融合战魂/@7>   <右戒融合战魂/@8>   <宝石融合战魂/@12>\ \

<> <靴子融合战魂/@10>   <腰带融合战魂/@11>    <一键激活战魂{FCOLOR=250}/@武器>\ \

<> <战神之魂属性过于变态,故限制颇多!一颗战神之魂只能叠加一点魂值。>\

   

[@12]

#IF

#ACT

MOV N0 12

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @宝石成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@宝石成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 12 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂宝石.txt] @刀魂宝石

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@11]

#IF

#ACT

MOV N0 10

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @腰带成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@腰带成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 10 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂腰带.txt] @刀魂腰带

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@10]

#IF

#ACT

MOV N0 11

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @靴子成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@靴子成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 11 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂鞋子.txt] @刀魂鞋子

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@9]

#IF

#ACT

MOV N0 2

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @勋章成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@勋章成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 2 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂勋章.txt] @刀魂勋章

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@8]

#IF

#ACT

MOV N0 7

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @右戒成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@右戒成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 7 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂右戒.txt] @刀魂右戒

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@7]

#IF

#ACT

MOV N0 8

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @左戒成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@左戒成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 8 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂左戒.txt] @刀魂左戒

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@6]

#IF

#ACT

MOV N0 3

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @项链成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@项链成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 3 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂项链.txt] @刀魂项链

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@5]

#IF

#ACT

MOV N0 5

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @右手成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@右手成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 5 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂右手.txt] @刀魂右手

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@4]

#IF

#ACT

MOV N0 6

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @左手成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@左手成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 6 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂左手.txt] @刀魂左手

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@3]

#IF

#ACT

MOV N0 4

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @头盔成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@头盔成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 4 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂头盔.txt] @刀魂头盔

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@2]

#IF

#ACT

MOV N0 0

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#ACT

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @衣服成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@衣服成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 0 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂衣服.txt] @刀魂衣服

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@1]

#IF

#ACT

MOV N0 1

#if

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

CHECKUSEITEM <$STR(N0)>

#elseact

MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。

Break

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#if

#act

goto @几率10

#IF

EQUAL S$概率 成功

Checkitem 战神之魂 1

#act

take 战神之魂 1

goto @武器成功

goto @main

break

#IF

EQUAL S$概率 失败

Checkitem 战神之魂 1

#act

take 战神之魂 1

sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉

goto @main

break

#elseact

messagebox 您背包没有战神之魂无法升级!

break

[@武器成功]

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10

#ACT

ChangeItemUpgradeCount 1 = 7

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99

#act

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10

#CALL [\九五坛论\刀魂武器.txt] @刀魂武器

break

#elseact

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50

sendmsg 6 战神之力吸取50点经验

break

[@武器]

#IF

#ACT

mov N0 1

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 0

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 4

#IF

CHECKCUSTOMITEMPROGRESSBAR 4 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 3

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 6

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 5

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 10

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 11

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 7

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 8

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#IF

#ACT

mov N0 12

#IF

CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0

#elseact

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151

CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100

#if

CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9

#act

messagebox 该物品已经达到封顶。

break

#elseact

CLOSE

Messagebox [提示]:战魂觉醒成功\ \ \[注意]:\    对已觉醒战魂重复觉醒使用无效\

[@几率10]

#if

#act

MOVR N$合成几率 100

#if

small N$合成几率 90

#act

MOV S$概率 失败

break

#if

#act

MOV S$概率 成功

break

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