在这个充满传奇色彩的游戏世界中,装备觉醒一直是广大玩家追求的终极目标之一。而今天,我们将为你揭秘一种神秘的传奇装备觉醒脚本,让你轻松成为战神!
首先,我们需要了解什么是装备觉醒。简单来说,装备觉醒就是将一件普通装备升级为高级装备的过程。在这个过程中,玩家需要消耗一定的资源和时间,使装备获得更强大的属性和效果。而在装备觉醒的过程中,有一个非常重要的元素——战神之魂。
战神之魂是一种非常重要的觉醒材料,它可以直接影响装备觉醒后的属性和效果。然而,很多玩家都遇到过这样的情况:在装备觉醒时,自己的战神之魂数量不足,无法完成觉醒。这时候,我们就需要寻找一种方法来增加战神之魂的数量。
幸运的是,现在有一种神秘的传奇装备觉醒脚本,可以帮助我们解决这个问题。这个脚本可以让你在装备觉醒时,将一颗战神之魂的魂值增加一点。虽然这个增加看起来很小,但在实际的装备觉醒过程中,这一点魂值可能会起到决定性的作用。
想象一下,当你和其他玩家同时拥有相同的装备和资源,但你却可以额外增加一点魂值,这将使你在装备觉醒后的属性和效果上占据绝对优势。在这个充满竞争的游戏世界中,这一点优势可能会成为你战胜其他玩家的关键因素。
总之,传奇装备觉醒脚本是一个非常实用的工具,可以帮助你轻松成为真正的战神!如果你想在游戏世界中获得更多的优势和成就,那么一定不要错过这个神秘而强大的传奇装备觉醒脚本!
[@main]
#IF
#ACT
OPENMERCHANTBIGDLG 1 126 3 4 0 -120 1 435 33
#SAY
;<PlayImg:1:0:11:200:120:-30:0>
\ \ \ \
<PlayImg:1:0:10:200:110:-102>\
<> <武器融合战魂/@1> <衣服融合战魂/@2> <头盔融合战魂/@3>\ \
<> <左手融合战魂/@4> <右手融合战魂/@5> <项链融合战魂/@6>\ \
<> <左戒融合战魂/@7> <右戒融合战魂/@8> <宝石融合战魂/@12>\ \
<> <靴子融合战魂/@10> <腰带融合战魂/@11> <一键激活战魂{FCOLOR=250}/@武器>\ \
<> <战神之魂属性过于变态,故限制颇多!一颗战神之魂只能叠加一点魂值。>\
[@12]
#IF
#ACT
MOV N0 12
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @宝石成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@宝石成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 12 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂宝石.txt] @刀魂宝石
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@11]
#IF
#ACT
MOV N0 10
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @腰带成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@腰带成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 10 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂腰带.txt] @刀魂腰带
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@10]
#IF
#ACT
MOV N0 11
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @靴子成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@靴子成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 11 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂鞋子.txt] @刀魂鞋子
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@9]
#IF
#ACT
MOV N0 2
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @勋章成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@勋章成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 2 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂勋章.txt] @刀魂勋章
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@8]
#IF
#ACT
MOV N0 7
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @右戒成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@右戒成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 7 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂右戒.txt] @刀魂右戒
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@7]
#IF
#ACT
MOV N0 8
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @左戒成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@左戒成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 8 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂左戒.txt] @刀魂左戒
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@6]
#IF
#ACT
MOV N0 3
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @项链成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@项链成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 3 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂项链.txt] @刀魂项链
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@5]
#IF
#ACT
MOV N0 5
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @右手成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@右手成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 5 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂右手.txt] @刀魂右手
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@4]
#IF
#ACT
MOV N0 6
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @左手成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@左手成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 6 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂左手.txt] @刀魂左手
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@3]
#IF
#ACT
MOV N0 4
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @头盔成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@头盔成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 4 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂头盔.txt] @刀魂头盔
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@2]
#IF
#ACT
MOV N0 0
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @衣服成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@衣服成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 0 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂衣服.txt] @刀魂衣服
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@1]
#IF
#ACT
MOV N0 1
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#if
#act
goto @几率10
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @武器成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
[@武器成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 1 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂武器.txt] @刀魂武器
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
[@武器]
#IF
#ACT
mov N0 1
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 0
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 4
#IF
CHECKCUSTOMITEMPROGRESSBAR 4 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 3
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 6
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 5
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 10
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 11
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 7
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 8
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#IF
#ACT
mov N0 12
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#elseact
CLOSE
Messagebox [提示]:战魂觉醒成功\ \ \[注意]:\ 对已觉醒战魂重复觉醒使用无效\
[@几率10]
#if
#act
MOVR N$合成几率 100
#if
small N$合成几率 90
#act
MOV S$概率 失败
break
#if
#act
MOV S$概率 成功
break